HIDRAZONE is a space for practitioners and writers in the field of digital and interactive arts. We seek to encourage practical and theoretical research into a wide variety of digital art such as net art, interactive art, software art, digital painting, and computational video.
The artists showcased in this second edition demonstrate a variety of ways in which artists can use digital media as a vehicle for embodied and interactive expression.
A performance videoed on mobile phone as an aesthetic challenge to the 'Happy Slapping' craze that has swept the UK.
Lecture Hall
An audience is subjected to a deliberately boring lecture to incite the real performance which is the audience's increasingly aggressive response.
Performing Pictures
A performative exploration of the interaction between the male gaze and the female body using the possibilities offered by parallel and multi-monitor movie montage.
Mass Production
A database driven computational video that alters the images fed onto the screens according to the movements of the viewers' bodies.
Corporate Commands
Interactive performance is taken onto the street using humour to deconstruct the saturation of the urban environment by corporate messages.
Samples of the Ghats
A video collage of the ghats of Haridwar, India that rapidly responds to the bodily movements of people weaving them into the picture.
Birth and Decay
A time sliced map of a natural environment that the viewer can 'conduct' via mouse or touch pad.
Biome
A live performance by software creatures wherein the slightest change to a machine’s behaviour can result in a profound change to their behaviour.
Chasing the Pools
An immersive performance/installation working with integrating the live presence of dancers into the landscape of a multi-channel live-mix video installation
Summerbranch
Incorporating games engine technology, movement is motion captured and driven by a controller.
Digital Dérive Generator
The viewer, through decision making and interpretation of the visual data, performs a walk of their own.
Domo and its Double
An aesthetic exploration of a cutting edge experiment in embodied computing at MIT Media Lab.