Issue 002: Performativity
HIDRAZONE is a space for practitioners and writers in the field of digital and interactive arts. We seek to encourage practical and theoretical research into a wide variety of digital art (new media art) such as net art, interactive art, software art, digital painting, and computational video. Our main goal is to provide a forum for encouraging aesthetic quality in digital and interactive arts practice, as well as promoting critical discourse and theoretical commentary in this emerging field.
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Marker Happy Slap
Happy Slapping A performance made on a mobile phone devised in part as a response to the ‘Happy Slapping’ craze that has swept the UK.
 
Marker Lecture Hall
Anthropolical Performance A lecture where the behaviour of the audience is more interesting than that of the speaker - over time the audience became increasingly bored, and then aggressive.
Marker Performing Pictures
Women that Turn An artistic exploration of possibilities offered by parallel and multi-monitor movie montage and real-time responsiveness with video footage.
 
Marker Mass Production
Mass Production An architecture that is dependent upon user interaction for the delivery of content. The same person can shift from being a user to a viewer simply by varying the way they move.
Marker Corporate Commands
Corporate Commands Corporate commands become a performative challenge where corporate language is interpreted as literally as possible within public spaces.
 
marker Samples of the Ghats
Samples of the Ghats An interactive screen that replays audio and visual samples of the bathing ghats in Hardwar, India.
Marker Birth and Decay
Birth and Decay A time sliced map that invites the user to draw their own path.
 
Marker Biome
Biome A live performance that represents the expression of machine behaviour.
Marker Chasing the Pools
Chasing the Pools An immersive performance/installation working with integrating the live presence of dancers into the landscape of a multi-channel live-mix video installation
 
Marker Summerbranch
Summerbranch Incorporating games engine technology, movement is motion captured and driven by a controller.
Marker Digital Dérive Generator
Digital Derive The viewer, through decision making and interpretation of the visual data, performs a walk of their own.
 
Marker Domo and its Double
Domo and its Double The learning behaviour of robots is explored in a movement based performance.