HIDRAZONE is a space for practitioners and writers in the field of digital and interactive arts. We seek to encourage practical and theoretical research into a wide variety of digital art such as net art, interactive art, software art, digital painting, and computational video.
The artists showcased in this second edition demonstrate a variety of ways in which artists can use digital media as a vehicle for embodied and interactive expression.
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Happy Slap |
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A performance videoed on mobile phone as an aesthetic challenge to the 'Happy Slapping' craze that has swept the UK. |
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Lecture Hall |
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An audience is subjected to a deliberately boring lecture to incite the real performance which is the audience's increasingly aggressive response. |
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Performing Pictures |
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A performative exploration of the interaction between the male gaze and the female body using the possibilities offered by parallel and multi-monitor movie montage. |
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Mass Production |
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A database driven computational video that alters the images fed onto the screens according to the movements of the viewers' bodies. |
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Corporate Commands |
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Interactive performance is taken onto the street using humour to deconstruct the saturation of the urban environment by corporate messages. |
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Samples of the Ghats |
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A video collage of the ghats of Haridwar, India that rapidly responds to the bodily movements of people weaving them into the picture. |
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Birth and Decay |
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A time sliced map of a natural environment that the viewer can 'conduct' via mouse or touch pad. |
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Biome |
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A live performance by software creatures wherein the slightest change to a machine’s behaviour can result in a profound change to their behaviour. |
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Chasing the Pools |
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An immersive performance/installation working with integrating the live presence of dancers into the landscape of a multi-channel live-mix video installation |
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Summerbranch |
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Incorporating games engine technology, movement is motion captured and driven by a controller. |
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Digital Dérive Generator |
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The viewer, through decision making and interpretation of the visual data, performs a walk of their own. |
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Domo and its Double |
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An aesthetic exploration of a cutting edge experiment in embodied computing at MIT Media Lab. |
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